Learn C# by Building a Simple RPG – Index

Giant Spider!
Mandatory Giant Spider!

If you want to write a Role Playing Game, but don’t know how to program, or just want to learn how to program in C#, then you’re at right the place.

These lessons will take you from a complete beginner, to being an author of a Role Playing Game, for free.

Now, this isn’t the world’s greatest game. In fact, it’s very short and kind of ugly.

However, as you create it, you’ll learn the most common C# programming practices and techniques. Then, if you want, you can improve the game, adding more features and your own special touch to it.


NOTE: One of the awesome students here created a PDF document of the lessons. You can get a copy of it here. You can also download the source code files for the lessons here. Thank you, Mark!



Lesson 00.1 – What is in these lessons?

Lesson 00.2 – General information about programming in C#

Lesson 00.3 – The parts of Visual Studio

Lesson 01.1 – Defining classes and objects for the game

Lesson 02.1 – Installing Visual Studio Express 2013 for Desktop

Lesson 02.2 – Building the solution for the game

Lesson 03.1 – Building the first screen

Lesson 04.1 – Creating the Player class and its properties

Lesson 05.1 – Creating objects from classes

Lesson 06.1 – Creating the remaining classes

Lesson 07.1 – Inheritance and base classes

Lesson 08.1 – Setting properties with a class constructor

Lesson 08.2 – Using class constructors with derived classes

Lesson 09.1 – Using your classes as datatypes

Lesson 10.1 – Creating collections of objects

Lesson 11.1 – Using a static class

Lesson 12.1 – Add the remaining UI controls

Lesson 13.1 – Functions, procedures, and methods

Lesson 13.2 – Creating functions to handle user input

Lesson 14.1 – Variables

Lesson 14.2 – If statements

Lesson 14.3 – Foreach loops

Lesson 15.1 – Getting random numbers for the game

Lesson 16.1 – Writing the function to move the player

Lesson 16.2 – Refactoring the player movement function

Lesson 16.3 – Functions to use weapons and potions

Lesson 17.1 – Running the game on another computer

Lesson 18.1 – Future enhancements for the game

Bonus lessons (enhancements to the game)

Lesson 19.1 – Scroll to the bottom of a rich text box

Lesson 19.2 – Use a calculated value for a property

Lesson 19.3 – Clean up the source code by converting foreach to LINQ

Lesson 19.4 – Saving and loading the player information

Lesson 19.5 – Changing dropdown default values

Lesson 19.6 – Increase maximum hit points when the player gains a level

Improving SuperAdventure’s code quality by refactoring

Lesson 20.1 – Refactoring the SuperAdventure program

Lesson 20.2 – Binding a custom object’s properties to UI controls

Lesson 20.3 – Binding list properties to datagridviews

Lesson 20.4 – Binding child list properties to a combobox

Lesson 20.5 – Moving the game logic functions from the UI project to the Engine project

Adding a vendor to locations (with buying and selling items)

Lesson 21.0 – Plans for adding a vendor to locations

Lesson 21.1 – Adding a price to game items

Lesson 21.2 – Create the vendor class and add it to locations

Lesson 21.3 – Add a button and create its eventhandler in code, without the UI design screen

Lesson 21.4 – Completing the trading screen

Use SQL to save and restore player’s game data

Lesson 22.1 – Installing MS SQL Server on your computer

Lesson 22.2 – Creating database tables from classes

Lesson 22.3 – Creating the SQL to save and load the saved game data

Creating a console UI for SuperAdventure

Lesson 23.1 – Creating a console front-end for the game

Final refactoring (cleanup) of the SuperAdventure source code

Lesson 24.1 – Make the SuperAdventure source code easier to understand and modify

New game features

Lesson 25.1 – Select a random monster at a location

Lesson 26.1 Displaying a World Map

Lesson 26.2 – Hiding Unvisited Locations on the World Map


Bug Fixes

Lesson 99.1 – Preventing duplicate quests

Lesson 99.2 – Setting CurrentWeapon when the player has multiple weapons


Share your personal, expanded versions of SuperAdventure here!

305 thoughts on “Learn C# by Building a Simple RPG – Index

  1. Hello Scott,

    I could finish reading until Lesson 20.4, and saw that you explain solving current weapon issue in the further lessons.

    Maybe, I should wait and continue reading in stead of writing you immediately :).

    Now, I found out that, you should have inserted _currentMonster datavariable also in xml files (both in writing and reading), otherwise, when you start playing from a location where a monster exists, your xml file returns data values without a monster.

    I hope I do not disturb you with such messages, you can consider me as if I am doing my homework properly.


    1. No problem, Can 🙂

      There are probably a few more things in the game that need to be improved. Many people do “test-driven development”, to ensure the program always works – in every condition. That would help us find errors, and fix them immediately. I did not do that for these lessons, because test-driven development is more advanced. If you want to continue learning programming, that would be a good thing to learn, and to apply to this program.

  2. I would really appreciate if someone could provide the entire solution with all the files necessary to run the game. That way I can see it working before working on the source code.

  3. Hi Scott,

    It’s me again Can.

    On lesson 22, I have some reminders for your future edition of your publication, where I eoncountered few exceptions. In PlayerDataMapper.CreateFromDatabase() method, since SqlDataReader reader is not closed, after it is instantiated for savedgame, it should not  be created again for quest and inventory. Either we should create reader at the beginning of the method or we should close reader everytime we create  it.

    Also,  in case of any exception, we return our player null, but it should be inside the  exception {} brackets. However, you put it outside the exception (see pp:222, line 114)

    As I mentioned, these comments are only for a clearer publication for the future.

    A good news is I’ve finished Windows form application, now I’ll start WPF version.


    1. Hi Can,

      Thank you for sharing that. That is fixed on the website, but needs to be updated in the PDF version. I will try to fix the PDF this weekend.

      Good luck on the WPF version!

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