Upcoming new C#/WPF/XAML RPG course

Last weekend, I started work on a new version of the beginner’s C# guide.

 

UPDATE: I decided to make this course free, and have started publishing it course here: https://scottlilly.com/build-a-cwpf-rpg/.

 

I believe the current course has all the commonly-requested features, so I probably won’t be adding any new lessons to it – although, I’m sure I’ve made that exact same statement a half dozen times during the last couple of years. 🙂

However, I will still support the original course. If you have any questions about a lesson, please leave a comment on the page. I can usually respond within a day or two.

This new course will use a WPF/XAML front-end. I plan to re-organize some of the lessons, and cover a few more C# programming topics, based on the feedback from the current guide.

One big thing I want to do differently in this course, is to develop the complete game, then go back and build the course. I think this will be better, because it will eliminate some of the lessons in the current guide that required going back and changing, or undoing, the work from previous lessons. Those lessons seemed to be the ones when most people dropped out.

But, it will mean that I need to introduce a few “intermediate” techniques a little earlier in the course.

After I have the game finished (probably around the end of February, beginning of March), I’ll make a video of it and show it here. If there is any new functionality you want to have in the game, please let me know as early as possible. I’ll also send out a special e-mail, asking you to look at it, if you are on the mailing list (the sign-up box is on the right).

I’ve made some improvements to my “recording studio” (the little alcove in my apartment, with my computer desk). And, I’m going to try to improve the audio quality for the videos – mostly by trying to get more comfortable talking into a microphone in an empty room, which feels extremely strange to do.

The plan is to release the course on Udemy.com, as a paid course. However, I will frequently give away discount codes – probably including 100% discounts.

I’m not sure if I can do this, this will be my first Udemy course, but I also want to give away the course for free, for anyone with an educational e-mail address. I’ve heard that some teachers are using the current course in their classes, and I want to support that as much as I can.

 

Here’s a demo of the game

 

If you have any suggestions, or ideas, about what you’d like to see in the future course, please leave a comment below.

Thank you

17 thoughts on “Upcoming new C#/WPF/XAML RPG course

  1. I’d like to suggest a feature to show an image of the enemy you are fighting and maybe  have a turn based combat system. This is probably much more complicated, but just suggesting ideas.

      1. and maybe something like classes which u choose at the beginning like warrior or mage which has diffrent impact how u fight

  2. Hey Scott, just wanted to thank you for the articles you’ve written, especially the C# rpg course. It really helped me to understand some complexities and nuances of C#, to problem solve on a slightly larger scaled than what I’m used to (yet), and to get extremely quick at using IntelliSense!

    Looking forward to your Udemy course.

    Cheers

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