Mandatory Giant Spider!
If you want to write a Role Playing Game, but don’t know how to program, or just want to learn how to program in C#, then you’re at right the place.
These lessons will take you from a complete beginner, to being an author of a Role Playing Game, for free.
Now, this isn’t the world’s greatest game. In fact, it’s very short and kind of ugly.
However, as you create it, you’ll learn the most common C# programming practices and techniques. Then, if you want, you can improve the game, adding more features and your own special touch to it.
NOTE: One of the awesome students here created a PDF document of the lessons. You can get a copy of it here, or here. You can also download the source code files for the lessons here, or here. Thank you, Mark!
SECTIONS Lesson 00.1 – What is in these lessons? Lesson 00.2 – General information about programming in C# Lesson 00.3 – The parts of Visual Studio Lesson 01.1 – Defining classes and objects for the game Lesson 02.1 – Installing Visual Studio Express 2013 for Desktop Lesson 02.2 – Building the solution for the game Lesson 03.1 – Building the first screen Lesson 04.1 – Creating the Player class and its properties Lesson 05.1 – Creating objects from classes Lesson 06.1 – Creating the remaining classes Lesson 07.1 – Inheritance and base classes Lesson 08.1 – Setting properties with a class constructor Lesson 08.2 – Using class constructors with derived classes Lesson 09.1 – Using your classes as datatypes Lesson 10.1 – Creating collections of objects Lesson 11.1 – Using a static class Lesson 12.1 – Add the remaining UI controls Lesson 13.1 – Functions, procedures, and methods Lesson 13.2 – Creating functions to handle user input Lesson 14.1 – Variables Lesson 14.2 – If statements Lesson 14.3 – Foreach loops Lesson 15.1 – Getting random numbers for the game Lesson 16.1 – Writing the function to move the player Lesson 16.2 – Refactoring the player movement function Lesson 16.3 – Functions to use weapons and potions Lesson 17.1 – Running the game on another computer Lesson 18.1 – Future enhancements for the game Bonus lessons (enhancements to the game) Lesson 19.1 – Scroll to the bottom of a rich text box Lesson 19.2 – Use a calculated value for a property Lesson 19.3 – Clean up the source code by converting foreach to LINQ Lesson 19.4 – Saving and loading the player information Lesson 19.5 – Changing dropdown default values Lesson 19.6 – Increase maximum hit points when the player gains a level Improving SuperAdventure’s code quality by refactoring Lesson 20.1 – Refactoring the SuperAdventure program Lesson 20.2 – Binding a custom object’s properties to UI controls Lesson 20.3 – Binding list properties to datagridviews Lesson 20.4 – Binding child list properties to a combobox Lesson 20.5 – Moving the game logic functions from the UI project to the Engine project Adding a vendor to locations (with buying and selling items) Lesson 21.0 – Plans for adding a vendor to locations Lesson 21.1 – Adding a price to game items Lesson 21.2 – Create the vendor class and add it to locations Lesson 21.3 – Add a button and create its eventhandler in code, without the UI design screen Lesson 21.4 – Completing the trading screen Use SQL to save and restore player’s game data Lesson 22.1 – Installing MS SQL Server on your computer Lesson 22.2 – Creating database tables from classes Lesson 22.3 – Creating the SQL to save and load the saved game data Creating a console UI for SuperAdventure Lesson 23.1 – Creating a console front-end for the game Final refactoring (cleanup) of the SuperAdventure source code Lesson 24.1 – Make the SuperAdventure source code easier to understand and modify New game features Lesson 25.1 – Select a random monster at a location