These are the features I plan to add to the game. If you can think of other features you’d like to see in the game, or don’t like any of these, please leave a comment below.
- Healing potions
- Location restrictions
- Required level
- Required item(s)
- Player attributes (strength, dexterity, etc.)
- Affects battle logic
- Achievements
- Kill <X> monsters and get a new title
- Craft <X> items and get a title
- Class-specific skills/attacks/defenses
- Spells (for magic-using classes)
- Minimum level
- Must learn spell
- Use components to cast
- Scrolls
- Non-health potions (increase attributes)
- Complex battle logic
- Who attacks first
- Ability to miss
- Levels of player and monster affect hit probability and damage
- Apply bonuses (to hit, evade, and damage)
- Different types of quests
- Kill <X> monsters
- Delivery quests
- Quest chains (must complete quest <A> before you can get quest <B>)
- Make some quests repeatable
- Armor
- Jewelry
- Food
- Adds special effects?
- Player skills
- Ability to level up in skills, with practice
- Crafting recipes
- Require skills, and minimum levels?
- Modify weapons/armor/jewelry
- Add gemstones, which add effects
- Pets
- Can help attack
- Can heal during battle
- Provide extra effects in battle (to hit, damage, etc.)
- Weapon/armor wear
- Add ability to repair
- Add unit test project and unit tests