Build a C#/WPF RPG

This is a new WPF/XAML game, based on the game from my Windows Form tutorial: Learn C# by Building a Simple RPG

 

For the latest version of the complete solution, visit:

https://github.com/ScottLilly/SOSCSRPG

 

Overview

Lesson 00.1: Overview

 

Preparation

Lesson 01.1: Installing Visual Studio Community 2015 – Update 3

Lesson 01.2: Installing TortoiseSVN and VisualSVN

 

Planning

Lesson 02.1: Planning the Game

 

Programming

Lesson 03.1: Creating the Solution and Game Screen

Lesson 03.2: Creating and Using a Subversion Repository

Lesson 03.3: Creating the Player Class

Lesson 03.4: Creating the GameSession (ViewModel) Class

Lesson 03.5: Displaying the Player Object

Lesson 03.6: Update Player data with the PropertyChanged event

Lesson 04.1: Creating the Location class

Lesson 04.2: Creating the World

Lesson 04.3: Moving in the game world

Lesson 04.4: Improving the World – Inheritance and INotifyPropertyChanged

Lesson 04.5: Improving the World – Factory and Guard Clauses

Lesson 05.1: Creating the Game Item Factory

Lesson 05.2: Creating the Player Inventory

Lesson 06.1: Creating the Quest Factory

Lesson 06.2: Using Quests in the Game

Lesson 07.1: Creating Monsters

Lesson 07.2: Adding Monsters to Locations

Lesson 07.3: Sending Messages from the ViewModel to the View

Lesson 07.4: Monster Combat

Lesson 07.5: Monster and Combat Refactoring

Lesson 08.1: Completing Quests

Lesson 09.1: Creating Traders

Lesson 09.2: Adding the Trade Screen

 

Cleanup/refactoring, before adding more features

Lesson 10.1: Refactoring Base Class for Player, Monster, and Trader

Lesson 10.2: Grouping GameItems in Inventories

Lesson 10.3: Refactoring – Encapsulating LivingEntity Properties (Hit Points and Gold)

Lesson 10.4: Bug Fix – Removing multiple items from GroupedInventory

Lesson 10.5: Encapsulating Level and ExperiencePoints Properties

Lesson 10.6: Clean up property setters and PropertyChanged notifications

 

Create a base for automated tests

Lesson 11.1: Creating the Unit Test Project

 

New game features

Lesson 12.1: Making the GameItem class more flexible

Lesson 12.2: Creating the AttackWithWeapon command

Lesson 12.3: Making the Action class more flexible with an interface

Lesson 12.4: Letting the Monster use AttackWithWeapon

Lesson 12.5: Creating the first consumable GameItem

Lesson 12.6: Refactoring after adding Actions

Lesson 12.7: Creating recipes

Lesson 12.8: Crafting items with recipes

Lesson 13.1: Add keyboard input for actions, using delegates

Lesson 13.2: More keyboard actions (and fixes)

 

Load game world objects from XML files

Lesson 14.1: Moving game data to external files

Lesson 14.2: Creating extension methods

Lesson 14.3: Read World (Location) data from an XML file

Lesson 14.4: Read Monster data from an XML file

Lesson 14.5: Move Remaining Game Data to XML Files

 

Cleanup

Lesson 15.1: Bug Fixes, Unit Tests, and Tooltips

Lesson 15.2: Catch and log exceptions

Lesson 15.3: Building a “functional” inventory class

Lesson 15.4: Using GitHub to upload and download a solution

 

Better combat

Lesson 16.1: Adding centralized messaging

Lesson 16.2: Creating the Battle class

153 thoughts on “Build a C#/WPF RPG

    1. Thanks Daniel. I’ve been looking at getting back to creating more lessons, but I think we might need to switch from .NET Framework to .NET Core (since that’s the direction Microsoft is going).

  1. Hello Scott. I was wondering, will I learn C# from scratch if I’ve never programmed before through this course? I found this on Reddit as I was looking for something more practical to learn from

  2. I just wanted to say thank you for providing this WPF lesson. I learned way more by following along in this type of project than hundreds of hours of youtube tutorials. There’s something great about being able to see a whole project come together with a real application and see you refactor and not having everything perfect like in most tutorials. I learned the most by seeing the whole thought process and you do a wonderful job explaining the basics and then slowing introducing advanced concepts.

    THANK YOU!

  3. Just finished the basics on the old tutorial, and am looking forward to adding bells and whistles with your other lessons. I’ve REALLY enjoyed these lessons and appreciate all the time that went into writing and organizing these concepts. 🙂

Leave a Reply

Your email address will not be published. Required fields are marked *