This is a new WPF/XAML game, based on the game from my Windows Form tutorial: Learn C# by Building a Simple RPG
For the latest version of the complete solution, visit:
https://github.com/ScottLilly/SOSCSRPG
Overview
Preparation
Lesson 01.1: Installing Visual Studio Community 2015 – Update 3
Lesson 01.2: Installing TortoiseSVN and VisualSVN
Planning
Lesson 02.1: Planning the Game
Programming
Lesson 03.1: Creating the Solution and Game Screen
Lesson 03.2: Creating and Using a Subversion Repository
Lesson 03.3: Creating the Player Class
Lesson 03.4: Creating the GameSession (ViewModel) Class
Lesson 03.5: Displaying the Player Object
Lesson 03.6: Update Player data with the PropertyChanged event
Lesson 04.1: Creating the Location class
Lesson 04.2: Creating the World
Lesson 04.3: Moving in the game world
Lesson 04.4: Improving the World – Inheritance and INotifyPropertyChanged
Lesson 04.5: Improving the World – Factory and Guard Clauses
Lesson 05.1: Creating the Game Item Factory
Lesson 05.2: Creating the Player Inventory
Lesson 06.1: Creating the Quest Factory
Lesson 06.2: Using Quests in the Game
Lesson 07.1: Creating Monsters
Lesson 07.2: Adding Monsters to Locations
Lesson 07.3: Sending Messages from the ViewModel to the View
Lesson 07.5: Monster and Combat Refactoring
Lesson 08.1: Completing Quests
Lesson 09.2: Adding the Trade Screen
Cleanup/refactoring, before adding more features
Lesson 10.1: Refactoring Base Class for Player, Monster, and Trader
Lesson 10.2: Grouping GameItems in Inventories
Lesson 10.3: Refactoring – Encapsulating LivingEntity Properties (Hit Points and Gold)
Lesson 10.4: Bug Fix – Removing multiple items from GroupedInventory
Lesson 10.5: Encapsulating Level and ExperiencePoints Properties
Lesson 10.6: Clean up property setters and PropertyChanged notifications
Create a base for automated tests
Lesson 11.1: Creating the Unit Test Project
New game features
Lesson 12.1: Making the GameItem class more flexible
Lesson 12.2: Creating the AttackWithWeapon command
Lesson 12.3: Making the Action class more flexible with an interface
Lesson 12.4: Letting the Monster use AttackWithWeapon
Lesson 12.5: Creating the first consumable GameItem
Lesson 12.6: Refactoring after adding Actions
Lesson 12.8: Crafting items with recipes
Lesson 13.1: Add keyboard input for actions, using delegates
Lesson 13.2: More keyboard actions (and fixes)
Load game world objects from XML files
Lesson 14.1: Moving game data to external files
Lesson 14.2: Creating extension methods
Lesson 14.3: Read World (Location) data from an XML file
Lesson 14.4: Read Monster data from an XML file
Lesson 14.5: Move Remaining Game Data to XML Files
Cleanup
Lesson 15.1: Bug Fixes, Unit Tests, and Tooltips
Lesson 15.2: Catch and log exceptions
Lesson 15.3: Building a “functional” inventory class
Lesson 15.4: Using GitHub to upload and download a solution
Better combat
Lesson 16.1: Adding centralized messaging
Lesson 16.2: Creating the Battle class
Lesson 16.3: Complex attack initiative and hit success logic
Continued lessons
Lesson 17.1: Saving and loading game state
Lesson 17.2: Reducing serialized data in save game file
Lesson 17.3: Add a menu to save and load the game state
Lesson 17.4: Automated test for saved game reader
Cleanup/bug fix
Lesson 99.1: Fix event subscriptions
Lesson 99.2: Replace random number library
Customizable Player attributes
Lesson 18.1: Making Configurable GameDetails
Lesson 18.2: New starting windows and configurable player races
Lesson 18.3: Player creation screen
Lesson 18.4: Adding Player Attributes to Living Entities
Lesson 18.5: Update game loading and saving
Hi Scott, i liked your old version and I like this version of your tutorial. Something I picked up on when I downloaded the code. Your save game doesn’t work. instead of loading my data, it loads Scott, Fighter, and 1 million gold. Also puts items in inventory I didnt have when I saved it, Instead it puts the default in. Sorry to disturb you.
Hi Michael,
Did you recently get the complete solution from GitHub? If so, there might be a problem. I’m currently changing the Player class, and the changes might break the load/save game functions (they’re definitely broken on the changes I’m about to post).
yes I did, also checked from lessons and same problem.
I should be putting out the next lesson tomorrow (Sunday). The changes add PlayerAttributes to the Player object, but breaks the save/load game – since the Player object is a new format. The next lesson will be a rewrite of the save/load game. I’ll make sure the new save/load game changes work with the new format.
Hello Scott, great work, I really like the layout and capabilities of your game engine! So I took it upon myself to convert it into a console game! So far it has gone pretty smoothly and I am currently working on bringing in all the functionality and trying to keep control flow to matching the WPF as much as possible. Thank you for doing these tutorials and coding in such a clean manner that it can be reused without a GUI!
You’re welcome, Ryan! It’s great to hear you were able to convert the game to a console app. This type of architecture is something I try to do in corporate programs – which need to be supported and modified for many years.
Hi Scott. Really loving these tutorials so far, so thank you!
I’m not sure if this has been asked before but it would be really useful to see how you can add dialog options to NPCs and get quests from them by talking to them.
You’re welcome, Al!
Yes, several people have asked for NPC conversations to get quests, so it’s on the list of future enhancements. That will probably be combined with progressive quests (you have to complete the NPC’s first quest before you can get their 2nd quest) and maybe your level of friendliness with the NPC’s faction.
Bonjour Scott,
I just finished your lessons and it took me a good twenty hours from first to number 18.5.
This set of lessons is as addicting as a good novel whose original idea is excellent.
Passionate about CSharp and Fighting Fantasy, I can confirm the learning goal has been reached and that it worked well.
I will keep what I just learned in mind, and I will no doubt thank you for it later.
I am particularly grateful to you and also to the support in help comments.
Thank you, Stéphane!
I’m glad to hear you enjoyed the course and learned some programming. For people who enjoy learning, programming can be a great hobby or career.
Good luck with your programming future!
Hello, again Scott! I love your enthusiasm and passion!!
Also on the comment about adding NPC dialog, although I have not used it directly another project uses Ink in C# to allow interactive dialog definition and compilation, making for a rich experience, I imagine it can be applied to various architectures (console WPF, Forms, Web).
For me, I am using Goblin Factory Konsole to break up my console window into regions, and populating it directly and indirectly via changes to properties. The initial write is done directly by calling ExcuteLineUpdates() on the Window with the registered updates, I then registering a PropertyChangeEvent handler that matches property name to UI property name and updates the change when it occurs. I have not figured out how to update the line yet, so I just call the function stored at the key and output the key and the value that was returned to update the window when a change is relevant to that Konsole Window.
I moved the code to a Gist, because this site would probably mess up the formatting
https://gist.github.com/ScottLilly/010288af7696ec2103f6e977e2c58f80
Thanks, Ryan!
I think this the Ink library you were talking about: https://github.com/inkle/ink. I added that to the project board for the conversations.
Thanks for sharing your code. To keep it formatted better, I moved it to: https://gist.github.com/ScottLilly/010288af7696ec2103f6e977e2c58f80
Thank you again!! I made it more generic and uploaded my whole project to Gist, So far I can move attack and consume, no trading yet, but I am working towards that, displaying and updating inventory, and a few other things. Here is the most recent.
https://gist.github.com/BanalityOfSeeking/e66a1e5265b0107411413ed336a0c19d
You’re welcome. Thank you for sharing it!